Booooommmmmbaaaaaaaaaaaa....!!! que diría el amigo King A.
Pues sí, pues sí, dos años después y tras una, por decirlo suavemente, "dilatada" espera, el Tacpack, contra todo pronóstico, ha sido finalmente alumbrado...por cesárea, no nos mintamos.
Un gran trabajo, un ENORME y faraónico trabajo con un rendimiento, en mi opinión, incierto. Esperemos que acabe cuajando y que sea el empujón económico y anímico definitivo para poder seguir haciéndo el hijoputa durante unos cuantos proyectos más. Aunque yo, de momento, me conformo sólo con cobrar... :$
En el mientras tanto tente mientras cobro, seguiré haciendo el cabroncete con el PRO -ahora tú, Miliki- que, contra todo pronóstico también, está acabado...tacháaan!!! moque-moque!!! (bocina)....bueno alpha-ready. Ahora empezará la tocada de huevos a este redactor por parte de los beta-tester :-D
Y, para esta tarea, sólo espero que Dios me dé paciencia, que como me dé fuerza...
En fin, me despido con un listado reducido de las features más destacadas del invento, para los chavales, más que nada...El que quiera seguir dilatando esfínter, que se dé un paseo por la VRS wiki a ver si tiene pelotas de llegar al final...lo que me recuerda que tengo que preguntar algo a alguien: - Chris, eres un cíborg enviado desde el futuro, verdad?
Seguiremos informando puntualmente de nuevos y edificantes lanzamientos de VRS relacionados con la Alianza de Civilizaciones (*)
(*) Nota: El fabricante no
se hace responsable de los daños ocasionados por otros usos o una aplicación
indebida.
Exclusive TacPack Features:
Weapon Systems:- A/A and A/G missiles, ballistics and guided/unguided bombs.
- Lethal to both aircraft (total or partial damage) and simobjects. Supports all the current systems carried by the VRS Superbug, with all associated avionic displays:
- Realistic weapon ranges and maneuvering kinematics, dependent on engagement geometry.
- As with the classic Superbug, any one of thousands of combinations of ordinance can be loaded, and the weight and drag of the weapon is simulated on the airframe and removed after launch.
- Weapons are positioned on and fire from individual stations, not a generic aircraft centroid.
- All systems work in FREE FLIGHT and do not require scripted missions.
- Destructible objects include ships, aircraft, ground vehicles and simobject structures. If it's a simobject, you can lock it up and kill it. Note that the TacPack does not supply objects, these are present as part of your FSX installation.
Note: Experimental features are not guaranteed to work on all hardware/systems and no refunds will be given based on compatibility.
- Fullscreen Night Vision
- Padlock view
- FLIR (ATFLIR) Simulation
- AN/APG-73 Air-To-Ground radar simulation with full terrain masking
- Massive Superbug avionic upgrades to support TacPack systems
- ACMI recorder for FSX, readable by Vyrtuoz's TacView
- Can record flights in any aircraft, and records all aircraft present (AI and MP) in the simulation
- Minimal FPS impact
- Facilitates after-action debriefing/training
- Full multi-player functionality
- Drop AI into sessions (see AI menu below)
- Partial and critical damage modeling
- IFF system for all AI and human players to facilitate division into teams
- Anti-Cheating measures
- MP Server browser
Note: The VRS AI menu system depends on vessels from your own inventory. VRS does not supply AI objects except for SAM and Drone components.
- Deployable Aerial Refueling Tankers through an intuitive in-flight menu system (F-18E AI Tanker model supplied, other tanker models available as freeware and default FSX aircraft)
- Deployable SAM installations can be placed, given a team, and become active threats visible on RWR and destructible
- Deployable Target Drones can be placed and commanded into various patterns and behaviors
- Deployable Vessels complete with navigational aids and point-defense systems (ship/carrier models not included, but available in default FSX Acceleration or Gold edition inventories)
You are free to examine the full TacPack Documentation prior to purchase:
¡Felicidades! ¿Volverá Chris a su planeta, ahora que su misión en la Tierra se ha completado?
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¿Habrá desbancado la entrada del TacPack -gracias al comentario del Comandante Brillante (¡pillín, que eres un pillín!...)- a Teta que mano no cubre del top bizarro?.
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